6/17/2023 0 Comments Heretic game bitmap fontMultiple Effect Layers: You can create sprite fonts using multiple layered effects. While distributed for free, if you do many a game that uses fonts built with Sprite Font Builder, I wouldn’t be adverse to a free download code for your app as a thank you! FeaturesĪpart from the obvious, the primary features of this Sprite Font Builder are as follows: Sprite Font Builder Version 0.8.0 (Windows).Sprite Font Builder Version 0.8.0 (macOS).You can download binary versions of the application below. I intend to open source it very soon, but before uploading the code to Github I would like to spend some time tidying up the source code (yeh, bet you’ve never heard that before!). Sprite Font Builder is a completely free application as it was built in my spare time as a way to learn Qt. Hopefully everything is good, but you never know! Download As it only really works with it’s own files, the risk of using this software is low (if it saves a corrupt file, hey ho - it’s not the end of the world). It might have bugs which cause it to not work properly on your system. For example, using light and dark inner shadows you can emulate 3D / embossed characters and with over-layed gradient inset fills that fade to transparent to make a cartoony shine effect in the inner section of each character.įirst Release Disclaimer: This is the first release of this software. Sprite Font Builder currently supports Fill (Solid, Gradient and Pattern), Shadow (Inner and Outer) and Stroke (Inner, Centred, Outer) effects and along with a variety of blend modes, opacity sliders and settings you can generate fairly complicated bitmap fonts. The unique-selling point for this Sprite Font Builder is the ability to add any number of FX layers to your sprite font so that you can create fancy fonts that look similar to images built using ‘Photoshop FX Layers’ - except the effect is applied to each glyph individually, instead of the whole image layer. Rendering lots of individual characters is expensive, even with degenerate tri strips or whatnot.I built this application to properly get to know Qt before embarking on a more complicated project but I also wanted to make sure that it stood out from the crowd of other Bitmap Font generators. On the upside, though, you get flawless text rendering and layout for free on those difficult Asian languages along with your significantly faster GL code. Then you just need to render a single quad for each string, but the texture allocation gets more complicated. If your text isn't updated often, you could just use the platform's text rendering (or maybe FreeType) to render whole chunks to texture as needed at runtime. ![]() If I were starting over, I'd probably take the same approach but look at FreeType2 instead of native text rendering. An easy fix for me was to use to get transparent supersampling. So I wrote a small Windows app that rendered all the characters and saved out the ABC spacings (as reported by Windows) along with texture coordinates.īTW, if you want to render very small text (like less than 16 pixels high) under XP or Vista, you will run into shortcomings with Windows' anti-aliasing. I didn't care about "real" kerning, but I needed glyph measurements at runtime so it would be spaced sensibly. I wanted it to pack the glyphs as tightly as it could. I needed to be able to specify character ranges so it would only contain the characters I needed. I needed to render a single texture using very small characters from a commercial TTF font. The last time I was looking for this (for an iPhone game), I tried various options but couldn't find one that did everything I wanted. I changed it to sort the characters by height first and quickly improved its efficiency (a 2 line change). The Box layout tool just fills the texture from top left to bottom right using the characters alphabetically. Kerning pairs are supported, so that info can be exported if your TTF uses them.Further, these textures can be constrained to be power of 2 sizes. Auto sizes the final image so I don't need to guess( like in FontStudio).This makes it a ton easier to generate texture fonts from my own TTFs. Loads fonts from the filesystem instead of windows registry.Designed to allow custom image and description(layout) exporters, making it even easier to extend.Open source so it can easily extend the app if needed. ![]()
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